What is a dating simulation game
My first dating sim encounter, like many users, was with the hugely popular Konami’s Love Plus — a video game that features the player in several scenarios with digital, anime-styled female characters, in which they must select dialogue options and use their device’s touch-screen capabilities to date and maintain a relationship with the character successfully.
The character AI can respond to the player prompts but cannot act freely apart from user interaction.
The experience was far more intimate, not just in the bedroom setting, but in the overall approach to player interaction: There was a give and take present, as well as a sense of uneasiness akin to the nerves of a real life first date.[This story from Hyperallergic explores current dating sims, “a sub-genre of video games which center around the user forming and maintaining romantic relationships with digital partners through the use of VR/AR and (for now) rudimentary AI” and considers some of their positive and negative implications.Designers and scholars need to consider the implications since the (presence-evoking) technologies are evolving quickly.Note that the author plans a follow-up report on gender roles and sexual preferences in the sims.The original version of the story below includes four additional images.
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There was no illusion of choice or sense that the relationship had progressed organically, nor did it seem the game’s intention to provide either of those things.